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# LEAGUE CLASSIC Patch Preview #2: Buffs, Nerfs, System Changes & Council Voting
- URL: https://www.surrenderat15.com/league-classic-patch-preview-2-buffs-nerfs-system-changes-council-voting/
- Published: 2026-08-22T16:14:00.000Z
- Updated: 2026-09-06T14:34:35.000Z
- Description: League Classic Patch 26.17 preview: champion buffs, nerfs, champ-select role swapping, and item reworks. Full breakdown of every change inside.
- Author: FF15
- Tags: LEAGUE CLASSIC

*League Classic Patch 26.17 is here with a fresh round of champion balance changes, quality-of-life system adjustments, and a couple of item reworks. Here's the full breakdown.*

## LEAGUE CLASSIC BALANCE CHANGES

### Champion Buffs

**Annie**

- P Stun Duration: 1.5s → 1.75s
- Q Damage: 85/125/165/205/245 (+70% AP) → 90/130/170/210/250 (+75% AP)
- W Damage: 80/130/180/230/280 (+75% AP) → 85/135/185/235/285 (+80% AP)

**Ashe**

- W Base Damage: 40/50/60/70/80 → 40/55/70/85/100
- W Missile Range: 1200 → 1300

**Dr. Mundo**

- Base AS: 0.625 → 0.658
- Base HP: 522 → 560
- HP Growth: 89 → 90

**Garen**

- Base AD: 55.5 → 60
- Armor Growth: 2.7 → 3.0
- W Passive Bonus Resists: 20% → 30%
- E AD Ratio: 70/80/90/100/110% AD → 80/90/100/110/120% AD

**Jax**

- Q now deals magic damage on leap strike
- R now applies spell effects as a single-target spell

**Kayle**

- E Cooldown: 22/21/20/19/18s → 20/19/18/17/16s

**Lux**

- AS Ratio: 0.625 → 0.658
- AS Growth: 1.36 → 3.0
- W Shield now occurs at cast time instead of after cast time
- E Explosion Radius: 310 → 350
- Can now E/Flash + R

**Miss Fortune**

- Move Speed: 325 → 335
- Q Base Damage: 25/60/95/130/165 → 35/70/105/140/175 (Increased Damage: 30/72/114/156/198 → 42/84/126/168/210)
- E Base Damage per Second: 45/72.5/100/127.5/155 → 47.5/77.5/107.5/137.5/167.5
- E Mana Cost: 80 → 70/75/80/85/90
- R AD Ratio: 40% bonus AD → 45% bonus AD
- R AP Ratio: 20% AP → 30% AP

**Sivir**

- W Bounce Radius: 450 units → 500 units
- W Bounce Fall Off: 25% damage → 22% damage

### Champion Nerfs

**Ahri**

- Base HP: 460 → 440
- HP5: 1.22 → 0.9
- HP5 Growth: 0.12 → 0.9
- R Cooldown: 110/95/80s → 120/100/80s

**Blitzcrank**

- Q Mana Cost: 120 → 140
- Q Range: 1115 → 1085
- E Knock Up Duration: 1s → 0.9s
- R Base Damage: 200/300/400 → 150/275/400
- R Cooldown: 30s → 40s

**Evelynn**

- P Bonus Mana Regen: 1% maximum Mana → 0.8% maximum Mana
- Q Base Damage: 40/60/80/100/120 → 40/55/70/85/100
- W Cooldown: 15s → 20s
- W Mana Cost: 0 → 40

**Ezreal**

- Q AD Ratio: 120% → 110%
- Q Range: 1200 → 1100
- R AP Ratio: 70% → 100%

**Gragas**

- Q Base Damage: 85/135/185/235/285 → 75/125/175/225/275
- Q Cooldown: 11.5/10.5/9.5/8.5/7.5s → 12.5/11.5/10.5/9.5/8.5s
- W Cooldown: 25s → 30s
- R Cooldown: 100/90/80s → 130/115/100s

**Heimerdinger**

- W Indicator and R+Q bugfix

**Tristana**

- AS Growth: 4.0 → 3.0
- Mana Growth: 32 → 40
- Q Mana Cost: 50 → 50/60/70/80/90

**Tryndamere**

- Base HP Regen per Second: 2 → 1.5
- HP Regen Growth: 0.18 → 0.15
- P Crit Damage: 10–50% (based on missing health, up to 100% missing health) → 10–30% (based on missing health, up to 95% missing health)
- R Cooldown: 110/100/90s → 130/115/100s

**Twitch**

- AS+ Ratio: 0.679 → 0.658
- Base Health: 470 → 455

### System Adjustments

**Champion/Role Swapping** You can now swap the pick order, roles, and champions during champion select.

**Influence Points/XP**

- \~2.5x IP gain per game
- \~2x Classic XP gain per game

**Runes**

- Everyone will get 2 additional rune pages
- All minor runes are cheaper, now priced the same as primary runes. Quints are also cheaper
- HP5 Quint: 1.5 → 3.0 HP5

**Wriggle's Lantern/Feral Flare**

- AD: 25 → 0
- AS: 0% → 30%
- Build Path: Vampiric Scepter → Recurve Bow
- Combine Cost: 500 → 400 (total cost unchanged)

### System Buffs

**Innervating Locket**

- HP: 430 → 500
- CDR: 0% → 10%
- Heal Amount: 50 Health → 60 Health
- Mana Amount: 20 → 25
- Combine Cost: 750 → 350 (total gold: 2650 → 2250)

## The Council Voting

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/council-voting-lol-classic.webp)

The Council is voting on approximately 8 questions for this patch cycle. 

## Poll 1 Questions 

### How does game length feel?

1. Way too short
2. Too short
3. About right
4. Too long
5. Way too long

### When is a game too long?

1. 30 minutes
2. 40 minutes
3. 50 minutes
4. 60 minutes
5. No preferred maximum

### Which of these items do you want us to revive in Classic? Each item that scores higher than 50% is added, including “All 3.”

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/0d673672d98f9666b9b4c8d6f40972638d95ccbc-136x136.png)

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/de2952d94b5705464d647b7d2b3fd329535fca8d-136x136.png)

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/dbc05d09b7e74eb34e1e6f8b5a76fae9f15c8f0b-136x136.png)

1. Zz’Rot Portal
2. Cloak and Dagger
3. Moonflair Spellblade
4. All 3
5. None

### Should Classic add jungle timers? If options 1 and 2 receive more than 50% combined, the higher of those two options wins.

![](https://cmsassets.rgpub.io/sanity/images/dsfx7636/news_live/0f4338a6a297dafba44e9c114682eccb301f8f4c-500x500.jpg)

1. Yes — Add modern jungle timers that are always visible on the minimap
2. Yes — Only when the scoreboard is open
3. No — Keep the current minimap

### Base gates were added at the start of Season 5 to give the defending team a way to protect its base without relying on more extreme comeback mechanics. Should we keep base gates in the game?

![](https://cmsassets.rgpub.io/sanity/images/dsfx7636/news_live/c14a4644e1f726497da9d775ed6b78b89047a91f-508x500.png?accountingTag=LoL&auto=format&fit=fill&q=80&w=508)

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/base-gate-protect-lol-classic.png)

1. Yes
2. No

### How snowbally do games feel to you now? 

1. Significantly too snowbally
2. Slightly too snowbally
3. About right
4. Slightly not snowbally enough
5. Significantly not snowbally enough

### Do you feel that the ward trinkets improve Classic gameplay?

1. Yes, I like them
2. No, I don’t like them

### We’re adding 2 critters to the river, 1 at top and 1 at bottom. What should the critter pairings be (top first, bottom second)?

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/league-classic-river.png)

![](https://cmsassets.rgpub.io/sanity/images/dsfx7636/news_live/584dccff4a7e5d6e69d54f338981205a51a4a599-500x500.png?accountingTag=LoL&auto=format&fit=fill&q=80&w=500)

![](https://storage.ghost.io/c/f7/f0/f7f034b8-dd29-4600-b912-25df9490ed52/content/images/2026/09/duck-league-classic.png)

1. Turtle, Turtle
2. Turtle, Duck
3. Duck, Turtle
4. Duck, Duck