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# Leviathan – Broken HP Stacking Item for Tanks
- URL: https://www.surrenderat15.com/leviathan-the-most-broken-lol-health-stacking-tank-item/
- Published: 2026-04-14T17:30:00.000Z
- Updated: 2026-05-16T11:12:52.000Z
- Description: Leviathan was one of the most broken snowball items in League of Legends history, turning fed tanks into unkillable monsters with stacking health and 15% damage reduction.
- Author: FF15
- Tags: BLOG

## Leviathan

If you’ve been around [League of Legends](https://www.leagueoflegends.com/?ref=surrenderat15.com) long enough, you probably remember the full trio: [Mejai’s](https://wiki.leagueoflegends.com/en-us/Mejai%27s%5FSoulstealer?ref=surrenderat15.com), [Sword of the Occult](https://www.surrenderat15.com/sword-of-the-occult-the-most-scary-ad-snowball-item-in-lol/)… and **Leviathan**. The “tank version” of stacking items. 

Leviathan worked the same way, you got **stacks for kills and assists**, lost them on death, and the more you had, the stronger you became. But instead of damage, it gave you **a stupid amount of health**. And later on, at **max stacks**, it even gave you **15%** **damage reduction**.

*That’s where it got dumb.*

Because once a **tank** got **stacked Leviathan**, they didn’t just get **tanky**, they became **almost unkillable**. You weren’t dealing with someone you could slowly burn down. You were dealing with a **champ** that could walk into your team, take all damage, and just **not die**.

**Champs** that could safely **stack** it were the biggest problem. Think stuff like **junglers or tanks with easy engages,** they’d pick up a few **early kills or assists**, stack it up, and suddenly the game felt completely different. You couldn’t **punish** them anymore.

### Leviathan Stats

- **Cost:** 1275 gold
- **Base Stats:** +180 Health
- **Passive:** Gain +32 Health per stack
- **Stacks:** +2 stacks per kill, +1 stack per assist
- **Max Stacks:** 20
- **Death Penalty:** Lose half your stacks on death
- **Max Stack Bonus:** At 20 stacks, gain 15% damage reduction

**At max stacks:** Leviathan granted up to **+640 bonus Health**from stacks, plus its base **+180 Health**, for a total of **+820 Health** and **15% reduced damage taken**. 

And just like the other stacking items, it had that same issue, it **snowballed way too hard**. If you were behind, the item was **useless**. But if you were ahead, it pushed you even further to the point where the enemy team just couldn’t deal with you.

The **worst feeling** was when someone hit **max stacks** and got that **damage reduction**. At that point, it didn’t matter how fed your team was, killing them **took forever**, and by then the fight was already **lost**.

Same story as always, fun item if you had it, terrible if you didn’t.

No surprise Riot Games removed it along with the rest. Too snowbally, too inconsistent, and just not healthy for the game.