Patch 26.16 brings a wave of champion balance changes, jungle and gold economy adjustments, and three brand-new (or rather, throwback) champion kits to League of Legends Classic. Here's everything coming in this update.

NEW CHAMPIONS!

Akali (kit from June 2012)

  • Passive: Spell vamp from bonus AD and on-hit damage from bonus AP.
  • Q: Single-target nuke; marks the target for 5 seconds. Attacking the mark deals bonus damage and refunds energy.
  • W: Throws smoke and grants invisibility (revealable by Vision Wards), plus bonus armor and magic resistance. Also slows enemies inside the cloud.
  • E: Slashes around her, dealing physical damage that scales with both AD and AP.
  • R: Single-target dash and damage, stores up to 3 charges.

Kennen (kit from July 2013)

  • Passive: Same as the modern kit.
  • Q: Same as the modern kit.
  • W: Passive — every 5th auto attack deals bonus magic damage on-hit and applies a mark. Active — damages marked enemies and adds another mark.
  • E: Grants bonus movement speed, armor, and magic resistance; colliding with enemies applies a mark and deals damage.
  • R: Summons a storm that zaps enemies at random inside its radius, repeatedly up to a cap per enemy. Zap frequency scales with ability rank. Only hits champions.

Shen (kit from April 2013)

  • Passive: Deals bonus damage (based on bonus HP) and refunds energy on his next auto attack. 9-second cooldown; attacks refund 1 second of cooldown.
  • Q: Single-target damage and mark. Shen or allies attacking the marked target heal over time. Works on minions. Last-hitting with Q grants a third of the heal's value.
  • W: Grants a shield that scales with AP. While the shield persists, the passive's energy refund is doubled.
  • E: Dashes and taunts enemies collided with, and reduces physical damage taken for the duration. Deals damage and refunds energy.
  • R: Same as the modern kit.

LEAGUE CLASSIC BALANCE CHANGES

Champion Buffs

Alistar

  • E Healing for Allies: 50% → 75%

Amumu

  • P MR Shred: 15/20/25 (Levels 1/7/13) → 15/25/35
  • P Duration: 3s → 4s
  • Q Base Damage: 80/130/180/230/280 → 80/140/200/260/320

Dr. Mundo

  • W Base Damage: 35/50/65/80/95 → 40/55/70/85/100
  • W CC Reduction Modifier: 10/15/20/25/30% → 15/20/25/30/35%
  • R Regen: 40/50/60% → 40/55/70%

Garen

  • Base HP5: 8.2 → 9
  • P Regen: 0.4% per 100 max Health → 0.5% per 100 max Health
  • R Cooldown: 160/120/80s → 140/110/80s

Lux

  • Move Speed: 330 → 340
  • R AP Ratio: 75% → 85%
  • R Cooldown: 80/65/50s → 80/60/40s

Miss Fortune

  • W Maximum Stacks: 5 → 4
  • W Duration: 4s → 6s
  • R AD Ratio: 35% AD → 40% AD

Olaf

  • Q Minimum Cast Range: 400 units → 250 units
  • W Cooldown: 16s → 12s
  • E no longer scales with bonus AD
  • R no longer grants Lethality

Skarner

  • Q Slow: 20/25/30/35/40% → 25/30/35/40/45%
  • W Cooldown: 18s → 14s
  • E Missile Width: 70 units → 120 units

Soraka

  • W Armor Buff: 25/45/65/85/105 → 25/50/75/100/125
  • W Buff Duration: 3s → 5s

Veigar

  • Q AP Ratio: 60% → 65%
  • Q Mana Cost: 60/65/70/75/80 → 50/55/60/65/70

Champion Nerfs

Blitzcrank

  • Q Base Damage: 80/135/190/245/300 → 60/120/180/240/300
  • Q Cooldown: 20/19/18/17/16s → 22/21/20/19/18s
  • W Cooldown: 15s → 20s
  • R Active Base Damage: 250/375/500 → 200/300/400

Heimerdinger

  • Q Base Damage: 30/38/46/54/62 → 28/36/44/52/60
  • W Base Damage: 85/135/185/235/285 → 70/120/170/220/270
  • E Cooldown: 13/12/11/10/9s → 14/13/12/11/10s

Janna

  • Base AD: 51.95 → 49
  • AD Growth: 2.95 → 3
  • R Mana Cost: 100/150/200 → 200/275/350

Jarvan IV

  • Armor Growth: 3.6 → 3
  • W Shield per nearby enemy Champion: 20/30/40/50/60 → 20/25/30/35/40
  • E Mana Cost: 55 → 55/60/65/70/75

Katarina

  • R Max Daggers: 12 → 10

Nasus

  • P Lifesteal: 14/17/20% (Levels 1/6/11) → 10/15/20%
  • W Mana Cost: 80 → 100

Tryndamere

  • Q AD per Stack: 5 → 3
  • Q Cooldown: 12/11/10/9/8s → 14/12.5/11/9.5/8s
  • E Cooldown: 8s → 9s

Twitch

  • Base AD: 52 → 50
  • W Missile Speed: 1400 → 1300
  • E Mana Cost: 50/60/70/80/90 → 70/75/80/85/90
  • R Missile Speed: 5000 → 4000

Warwick

  • Attack Speed Ratio: 0.678 → 0.644

System Adjustments

Visual Map Changes More green and improved lighting across the rift.

Influence Points

  • 6,000 IP available through 4 missions, each requiring one game played
  • Bonus IP Weekend: +150 IP per win

Runes

  • New runes added: Energy Flat Glyphs and Energy Regen Seals (both flat and regen quints)
  • Blank runes: 66% → 80%
  • HP5 Quint: +0.05 per 5 seconds

Jungle Camp Changes Monster HP: +0–25% by level.

Gold

  • +~200g passively
  • -1g per CS

Homeguard Removed for the first 15 minutes.

Respawn Respawn timers 2 to 1 second faster until level 7.

Turrets +500 HP.

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