Patch 26.16 brings a wave of champion balance changes, jungle and gold economy adjustments, and three brand-new (or rather, throwback) champion kits to League of Legends Classic. Here's everything coming in this update.
NEW CHAMPIONS!
Akali (kit from June 2012)

- Passive: Spell vamp from bonus AD and on-hit damage from bonus AP.
- Q: Single-target nuke; marks the target for 5 seconds. Attacking the mark deals bonus damage and refunds energy.
- W: Throws smoke and grants invisibility (revealable by Vision Wards), plus bonus armor and magic resistance. Also slows enemies inside the cloud.
- E: Slashes around her, dealing physical damage that scales with both AD and AP.
- R: Single-target dash and damage, stores up to 3 charges.
Kennen (kit from July 2013)

- Passive: Same as the modern kit.
- Q: Same as the modern kit.
- W: Passive — every 5th auto attack deals bonus magic damage on-hit and applies a mark. Active — damages marked enemies and adds another mark.
- E: Grants bonus movement speed, armor, and magic resistance; colliding with enemies applies a mark and deals damage.
- R: Summons a storm that zaps enemies at random inside its radius, repeatedly up to a cap per enemy. Zap frequency scales with ability rank. Only hits champions.
Shen (kit from April 2013)

- Passive: Deals bonus damage (based on bonus HP) and refunds energy on his next auto attack. 9-second cooldown; attacks refund 1 second of cooldown.
- Q: Single-target damage and mark. Shen or allies attacking the marked target heal over time. Works on minions. Last-hitting with Q grants a third of the heal's value.
- W: Grants a shield that scales with AP. While the shield persists, the passive's energy refund is doubled.
- E: Dashes and taunts enemies collided with, and reduces physical damage taken for the duration. Deals damage and refunds energy.
- R: Same as the modern kit.
LEAGUE CLASSIC BALANCE CHANGES
Champion Buffs
Alistar
- E Healing for Allies: 50% → 75%
Amumu
- P MR Shred: 15/20/25 (Levels 1/7/13) → 15/25/35
- P Duration: 3s → 4s
- Q Base Damage: 80/130/180/230/280 → 80/140/200/260/320
Dr. Mundo
- W Base Damage: 35/50/65/80/95 → 40/55/70/85/100
- W CC Reduction Modifier: 10/15/20/25/30% → 15/20/25/30/35%
- R Regen: 40/50/60% → 40/55/70%
Garen
- Base HP5: 8.2 → 9
- P Regen: 0.4% per 100 max Health → 0.5% per 100 max Health
- R Cooldown: 160/120/80s → 140/110/80s
Lux
- Move Speed: 330 → 340
- R AP Ratio: 75% → 85%
- R Cooldown: 80/65/50s → 80/60/40s
Miss Fortune
- W Maximum Stacks: 5 → 4
- W Duration: 4s → 6s
- R AD Ratio: 35% AD → 40% AD
Olaf
- Q Minimum Cast Range: 400 units → 250 units
- W Cooldown: 16s → 12s
- E no longer scales with bonus AD
- R no longer grants Lethality
Skarner
- Q Slow: 20/25/30/35/40% → 25/30/35/40/45%
- W Cooldown: 18s → 14s
- E Missile Width: 70 units → 120 units
Soraka
- W Armor Buff: 25/45/65/85/105 → 25/50/75/100/125
- W Buff Duration: 3s → 5s
Veigar
- Q AP Ratio: 60% → 65%
- Q Mana Cost: 60/65/70/75/80 → 50/55/60/65/70
Champion Nerfs
Blitzcrank
- Q Base Damage: 80/135/190/245/300 → 60/120/180/240/300
- Q Cooldown: 20/19/18/17/16s → 22/21/20/19/18s
- W Cooldown: 15s → 20s
- R Active Base Damage: 250/375/500 → 200/300/400
Heimerdinger
- Q Base Damage: 30/38/46/54/62 → 28/36/44/52/60
- W Base Damage: 85/135/185/235/285 → 70/120/170/220/270
- E Cooldown: 13/12/11/10/9s → 14/13/12/11/10s
Janna
- Base AD: 51.95 → 49
- AD Growth: 2.95 → 3
- R Mana Cost: 100/150/200 → 200/275/350
Jarvan IV
- Armor Growth: 3.6 → 3
- W Shield per nearby enemy Champion: 20/30/40/50/60 → 20/25/30/35/40
- E Mana Cost: 55 → 55/60/65/70/75
Katarina
- R Max Daggers: 12 → 10
Nasus
- P Lifesteal: 14/17/20% (Levels 1/6/11) → 10/15/20%
- W Mana Cost: 80 → 100
Tryndamere
- Q AD per Stack: 5 → 3
- Q Cooldown: 12/11/10/9/8s → 14/12.5/11/9.5/8s
- E Cooldown: 8s → 9s
Twitch
- Base AD: 52 → 50
- W Missile Speed: 1400 → 1300
- E Mana Cost: 50/60/70/80/90 → 70/75/80/85/90
- R Missile Speed: 5000 → 4000
Warwick
- Attack Speed Ratio: 0.678 → 0.644
System Adjustments
Visual Map Changes More green and improved lighting across the rift.
Influence Points
- 6,000 IP available through 4 missions, each requiring one game played
- Bonus IP Weekend: +150 IP per win
Runes
- New runes added: Energy Flat Glyphs and Energy Regen Seals (both flat and regen quints)
- Blank runes: 66% → 80%
- HP5 Quint: +0.05 per 5 seconds
Jungle Camp Changes Monster HP: +0–25% by level.
Gold
- +~200g passively
- -1g per CS
Homeguard Removed for the first 15 minutes.
Respawn Respawn timers 2 to 1 second faster until level 7.
Turrets +500 HP.