League Classic Patch 26.17 is here with a fresh round of champion balance changes, quality-of-life system adjustments, and a couple of item reworks. Here's the full breakdown.
LEAGUE CLASSIC BALANCE CHANGES
Champion Buffs
Annie
- P Stun Duration: 1.5s → 1.75s
- Q Damage: 85/125/165/205/245 (+70% AP) → 90/130/170/210/250 (+75% AP)
- W Damage: 80/130/180/230/280 (+75% AP) → 85/135/185/235/285 (+80% AP)
Ashe
- W Base Damage: 40/50/60/70/80 → 40/55/70/85/100
- W Missile Range: 1200 → 1300
Dr. Mundo
- Base AS: 0.625 → 0.658
- Base HP: 522 → 560
- HP Growth: 89 → 90
Garen
- Base AD: 55.5 → 60
- Armor Growth: 2.7 → 3.0
- W Passive Bonus Resists: 20% → 30%
- E AD Ratio: 70/80/90/100/110% AD → 80/90/100/110/120% AD
Jax
- Q now deals magic damage on leap strike
- R now applies spell effects as a single-target spell
Kayle
- E Cooldown: 22/21/20/19/18s → 20/19/18/17/16s
Lux
- AS Ratio: 0.625 → 0.658
- AS Growth: 1.36 → 3.0
- W Shield now occurs at cast time instead of after cast time
- E Explosion Radius: 310 → 350
- Can now E/Flash + R
Miss Fortune
- Move Speed: 325 → 335
- Q Base Damage: 25/60/95/130/165 → 35/70/105/140/175 (Increased Damage: 30/72/114/156/198 → 42/84/126/168/210)
- E Base Damage per Second: 45/72.5/100/127.5/155 → 47.5/77.5/107.5/137.5/167.5
- E Mana Cost: 80 → 70/75/80/85/90
- R AD Ratio: 40% bonus AD → 45% bonus AD
- R AP Ratio: 20% AP → 30% AP
Sivir
- W Bounce Radius: 450 units → 500 units
- W Bounce Fall Off: 25% damage → 22% damage
Champion Nerfs
Ahri
- Base HP: 460 → 440
- HP5: 1.22 → 0.9
- HP5 Growth: 0.12 → 0.9
- R Cooldown: 110/95/80s → 120/100/80s
Blitzcrank
- Q Mana Cost: 120 → 140
- Q Range: 1115 → 1085
- E Knock Up Duration: 1s → 0.9s
- R Base Damage: 200/300/400 → 150/275/400
- R Cooldown: 30s → 40s
Evelynn
- P Bonus Mana Regen: 1% maximum Mana → 0.8% maximum Mana
- Q Base Damage: 40/60/80/100/120 → 40/55/70/85/100
- W Cooldown: 15s → 20s
- W Mana Cost: 0 → 40
Ezreal
- Q AD Ratio: 120% → 110%
- Q Range: 1200 → 1100
- R AP Ratio: 70% → 100%
Gragas
- Q Base Damage: 85/135/185/235/285 → 75/125/175/225/275
- Q Cooldown: 11.5/10.5/9.5/8.5/7.5s → 12.5/11.5/10.5/9.5/8.5s
- W Cooldown: 25s → 30s
- R Cooldown: 100/90/80s → 130/115/100s
Heimerdinger
- W Indicator and R+Q bugfix
Tristana
- AS Growth: 4.0 → 3.0
- Mana Growth: 32 → 40
- Q Mana Cost: 50 → 50/60/70/80/90
Tryndamere
- Base HP Regen per Second: 2 → 1.5
- HP Regen Growth: 0.18 → 0.15
- P Crit Damage: 10–50% (based on missing health, up to 100% missing health) → 10–30% (based on missing health, up to 95% missing health)
- R Cooldown: 110/100/90s → 130/115/100s
Twitch
- AS+ Ratio: 0.679 → 0.658
- Base Health: 470 → 455
System Adjustments
Champion/Role Swapping You can now swap the pick order, roles, and champions during champion select.
Influence Points/XP
- ~2.5x IP gain per game
- ~2x Classic XP gain per game
Runes
- Everyone will get 2 additional rune pages
- All minor runes are cheaper, now priced the same as primary runes. Quints are also cheaper
- HP5 Quint: 1.5 → 3.0 HP5
Wriggle's Lantern/Feral Flare
- AD: 25 → 0
- AS: 0% → 30%
- Build Path: Vampiric Scepter → Recurve Bow
- Combine Cost: 500 → 400 (total cost unchanged)
System Buffs
Innervating Locket
- HP: 430 → 500
- CDR: 0% → 10%
- Heal Amount: 50 Health → 60 Health
- Mana Amount: 20 → 25
- Combine Cost: 750 → 350 (total gold: 2650 → 2250)
The Council Voting

The Council is voting on approximately 8 questions for this patch cycle.
Poll 1 Questions
How does game length feel?
- Way too short
- Too short
- About right
- Too long
- Way too long
When is a game too long?
- 30 minutes
- 40 minutes
- 50 minutes
- 60 minutes
- No preferred maximum
Which of these items do you want us to revive in Classic? Each item that scores higher than 50% is added, including “All 3.”



- Zz’Rot Portal
- Cloak and Dagger
- Moonflair Spellblade
- All 3
- None
Should Classic add jungle timers? If options 1 and 2 receive more than 50% combined, the higher of those two options wins.

- Yes — Add modern jungle timers that are always visible on the minimap
- Yes — Only when the scoreboard is open
- No — Keep the current minimap
Base gates were added at the start of Season 5 to give the defending team a way to protect its base without relying on more extreme comeback mechanics. Should we keep base gates in the game?


- Yes
- No
How snowbally do games feel to you now?
- Significantly too snowbally
- Slightly too snowbally
- About right
- Slightly not snowbally enough
- Significantly not snowbally enough
Do you feel that the ward trinkets improve Classic gameplay?
- Yes, I like them
- No, I don’t like them
We’re adding 2 critters to the river, 1 at top and 1 at bottom. What should the critter pairings be (top first, bottom second)?



- Turtle, Turtle
- Turtle, Duck
- Duck, Turtle
- Duck, Duck