League Classic Patch 26.17 is here with a fresh round of champion balance changes, quality-of-life system adjustments, and a couple of item reworks. Here's the full breakdown.

LEAGUE CLASSIC BALANCE CHANGES

Champion Buffs

Annie

  • P Stun Duration: 1.5s → 1.75s
  • Q Damage: 85/125/165/205/245 (+70% AP) → 90/130/170/210/250 (+75% AP)
  • W Damage: 80/130/180/230/280 (+75% AP) → 85/135/185/235/285 (+80% AP)

Ashe

  • W Base Damage: 40/50/60/70/80 → 40/55/70/85/100
  • W Missile Range: 1200 → 1300

Dr. Mundo

  • Base AS: 0.625 → 0.658
  • Base HP: 522 → 560
  • HP Growth: 89 → 90

Garen

  • Base AD: 55.5 → 60
  • Armor Growth: 2.7 → 3.0
  • W Passive Bonus Resists: 20% → 30%
  • E AD Ratio: 70/80/90/100/110% AD → 80/90/100/110/120% AD

Jax

  • Q now deals magic damage on leap strike
  • R now applies spell effects as a single-target spell

Kayle

  • E Cooldown: 22/21/20/19/18s → 20/19/18/17/16s

Lux

  • AS Ratio: 0.625 → 0.658
  • AS Growth: 1.36 → 3.0
  • W Shield now occurs at cast time instead of after cast time
  • E Explosion Radius: 310 → 350
  • Can now E/Flash + R

Miss Fortune

  • Move Speed: 325 → 335
  • Q Base Damage: 25/60/95/130/165 → 35/70/105/140/175 (Increased Damage: 30/72/114/156/198 → 42/84/126/168/210)
  • E Base Damage per Second: 45/72.5/100/127.5/155 → 47.5/77.5/107.5/137.5/167.5
  • E Mana Cost: 80 → 70/75/80/85/90
  • R AD Ratio: 40% bonus AD → 45% bonus AD
  • R AP Ratio: 20% AP → 30% AP

Sivir

  • W Bounce Radius: 450 units → 500 units
  • W Bounce Fall Off: 25% damage → 22% damage

Champion Nerfs

Ahri

  • Base HP: 460 → 440
  • HP5: 1.22 → 0.9
  • HP5 Growth: 0.12 → 0.9
  • R Cooldown: 110/95/80s → 120/100/80s

Blitzcrank

  • Q Mana Cost: 120 → 140
  • Q Range: 1115 → 1085
  • E Knock Up Duration: 1s → 0.9s
  • R Base Damage: 200/300/400 → 150/275/400
  • R Cooldown: 30s → 40s

Evelynn

  • P Bonus Mana Regen: 1% maximum Mana → 0.8% maximum Mana
  • Q Base Damage: 40/60/80/100/120 → 40/55/70/85/100
  • W Cooldown: 15s → 20s
  • W Mana Cost: 0 → 40

Ezreal

  • Q AD Ratio: 120% → 110%
  • Q Range: 1200 → 1100
  • R AP Ratio: 70% → 100%

Gragas

  • Q Base Damage: 85/135/185/235/285 → 75/125/175/225/275
  • Q Cooldown: 11.5/10.5/9.5/8.5/7.5s → 12.5/11.5/10.5/9.5/8.5s
  • W Cooldown: 25s → 30s
  • R Cooldown: 100/90/80s → 130/115/100s

Heimerdinger

  • W Indicator and R+Q bugfix

Tristana

  • AS Growth: 4.0 → 3.0
  • Mana Growth: 32 → 40
  • Q Mana Cost: 50 → 50/60/70/80/90

Tryndamere

  • Base HP Regen per Second: 2 → 1.5
  • HP Regen Growth: 0.18 → 0.15
  • P Crit Damage: 10–50% (based on missing health, up to 100% missing health) → 10–30% (based on missing health, up to 95% missing health)
  • R Cooldown: 110/100/90s → 130/115/100s

Twitch

  • AS+ Ratio: 0.679 → 0.658
  • Base Health: 470 → 455

System Adjustments

Champion/Role Swapping You can now swap the pick order, roles, and champions during champion select.

Influence Points/XP

  • ~2.5x IP gain per game
  • ~2x Classic XP gain per game

Runes

  • Everyone will get 2 additional rune pages
  • All minor runes are cheaper, now priced the same as primary runes. Quints are also cheaper
  • HP5 Quint: 1.5 → 3.0 HP5

Wriggle's Lantern/Feral Flare

  • AD: 25 → 0
  • AS: 0% → 30%
  • Build Path: Vampiric Scepter → Recurve Bow
  • Combine Cost: 500 → 400 (total cost unchanged)

System Buffs

Innervating Locket

  • HP: 430 → 500
  • CDR: 0% → 10%
  • Heal Amount: 50 Health → 60 Health
  • Mana Amount: 20 → 25
  • Combine Cost: 750 → 350 (total gold: 2650 → 2250)

The Council Voting

The Council is voting on approximately 8 questions for this patch cycle.

Poll 1 Questions 

How does game length feel?

  1. Way too short
  2. Too short
  3. About right
  4. Too long
  5. Way too long

When is a game too long?

  1. 30 minutes
  2. 40 minutes
  3. 50 minutes
  4. 60 minutes
  5. No preferred maximum

Which of these items do you want us to revive in Classic? Each item that scores higher than 50% is added, including “All 3.”

  1. Zz’Rot Portal
  2. Cloak and Dagger
  3. Moonflair Spellblade
  4. All 3
  5. None

Should Classic add jungle timers? If options 1 and 2 receive more than 50% combined, the higher of those two options wins.

  1. Yes — Add modern jungle timers that are always visible on the minimap
  2. Yes — Only when the scoreboard is open
  3. No — Keep the current minimap

Base gates were added at the start of Season 5 to give the defending team a way to protect its base without relying on more extreme comeback mechanics. Should we keep base gates in the game?

  1. Yes 
  2. No 

How snowbally do games feel to you now? 

  1. Significantly too snowbally
  2. Slightly too snowbally
  3. About right
  4. Slightly not snowbally enough
  5. Significantly not snowbally enough

Do you feel that the ward trinkets improve Classic gameplay?

  1. Yes, I like them
  2. No, I don’t like them

We’re adding 2 critters to the river, 1 at top and 1 at bottom. What should the critter pairings be (top first, bottom second)?

  1. Turtle, Turtle
  2. Turtle, Duck
  3. Duck, Turtle
  4. Duck, Duck
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